

The GameSpot review of the title praised its uniqueness and sense of humor, while noting that it rarely reaches the titular frenzied level of action, instead displaying a lack of sustained difficulty.

The player is required to memorize which order appears first using a visual cue as a hint.
#SPROUT GAMES PIZZA FRENZY SERIES#
In Simon Says, players must deliver a series of orders appearing in a fixed order. These orders are revealed for a few seconds before the player can click on any of them, requiring the player to memorize the topping of each particular order. In Memory, players are given a set number of orders at once. The player can hold multiple orders of the same topping at once here, which is possible by achieving a combo for the topping. Speed is the standard game mode, where players have to complete orders before customers hang up their phone. There are three game modes available: "Speed", "Memory" and "Simon Says". Much like the police, these unique callers have their own auditory cues upon appearing.
#SPROUT GAMES PIZZA FRENZY MOVIE#
Such callers include a chatty female customer or a gossip who convinces other waiting customers to change their orders to match hers, a clown that makes other customers change their orders to another randomly, a banker who collects tips for a brief period of time so that the player can focus on other things, a movie star who gives huge tips, and a monk who causes time to temporarily slow down. The game also includes callers who have other (not necessarily negative) effects when their orders are successfully placed. Although it can be difficult to spot criminals amidst the fast-paced flurry of mouse clicks, their presence is often alerted by a distinct auditory cue similar to a police radio. Instead, players must move the order to a police station when such a caller is observed, causing the police to arrest the caller and to provide a monetary reward. If players mistakenly take an order from such an individual, there will be negative effects, such as loss of tip money, a missed order, or a decrease in customer satisfication. These include thieves, prank callers, and vandals. donuts, chocolate or French fries).Īfter the initial game levels, some percentage of the callers placing orders are actually criminals intent on hurting the pizza business. olives or mushrooms), as well as items not normally associated with pizza (e.g. The new toppings from which the player can choose include both standard toppings (e.g. After a certain number of levels are completed, the player earns or unlocks an additional topping of his or her choice. The actual topping selected for a kitchen has no impact on the game, with the caveat that higher level toppings earn more money. The number of kitchens varies by level, but ranges from two to four. If customer satisfaction dips low enough (no stars remaining), the game ends.īefore every level starts, the player picks which pizza toppings will be available for order on that level. If players take too long, or try to deliver the wrong pizza, the customer hangs up the phone, causing a decrease in overall customer satisfaction (represented by stars). This icon must be clicked, and the player must then click on the correct pizza kitchen in order to dispatch the ordered pizza to the customer. During gameplay, customers will appear with an icon representing a specific pizza topping they are calling to order. Each of these kitchens is responsible for producing and delivering pizzas with a specific topping. The game levels take place in a number of different locations, with each location having a unique topography, including two or more pizza kitchens. The objective of Pizza Frenzy is to quickly deliver the correct pizzas to customers.
